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The Fundamental of Grasshopper3D

No experience necessary! By David Rutten

Wondering how to get started with Grasshopper3D. Look no further. Spend an some time with the creator of Grasshopper, David Rutten, to learn the fundamental of Grasshopper. No experience necessary. This 13 part series covers topics that will help you build a foundational understanding of Grasshopper.

Table of Contents:

  1. Interface Basics
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  2. Multiple Components
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  3. Refining a Definition
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  4. Basics Questions and Answers
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  5. Creating Biarcs
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  6. Displaying the Definition with Colors
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  7. Lofting Multiple Curves in GH
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  8. Creating Components with Custom Default
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  9. How to get Support and find Samples
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  10. Using Multiple Inputs
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  11. Generic Components
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  12. Lists and Random
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  13. Shortcuts Tips Working with Sliders
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